![]() ![]() Your shark gains experience in the form of nutrients, and can level up it’s reaching certain levels that allows you to make your shark bigger. Some of this can be attributed to the upgrade system. But by the time I reached the next and final Apex, it was super easy, and so was pretty much everything from that point. While previous Apex battles didn’t take too long, I had to try this one four or five times before I succeeded. ![]() ![]() In particular, it was that chapter’s Apex (each chapter has one), a killer whale. That is, until I reached the second to last chapter, where I encountered an enormous difficulty spike. Despite this, it did seem the game got a little bit easier as I continued. It can also be kind of scary, as you’ll be focused on your mission and all of a sudden a predator will come up and kick your tail. You’ll die a lot in Maneater, but there’s virtually no penalty to it, so I assume the folks at Tripwire expected this. Right off the bat, the challenge comes from the larger predators in the area, trying to kill you while you go about your missions. It’s true that these missions do become repetitive, but given the relatively short length of the game and backstory of the setting that becomes clearer as you progress, I never had any trouble with them.įor my money, the game’s biggest issue is its inconsistent difficulty. I was really happy with this setup though it was disappointing how long it took to reach something I could describe as “open water,” the threats increased with the world, and having an open world to mess around in was a really cool idea. You have missions that basically involve eating a given number of creatures or defeating big Apex predators, and finishing those helps you progress through the story and power up your shark. It’s an open world with all the usual landmarks and hidden items to find, but it starts small more of the setting is opened up for you as you progress. The general concept of Maneater is pretty simple: you’re a shark, and you want revenge on a human shark hunter. But is Maneater good enough to keep you going until the next big blockbuster game? Let’s dive in, pun intended, and find out. And I’m glad that happened, in a silver lining sort of way, because Tripwire Interactive’s so-called “ShaRk-PG” is a great concept, and definitely the most ambitious shark game I’ve ever seen. That may be why Maneater got so much attention when it was released it was given almost as much coverage as a Triple-A game. Thanks to the recent lockdowns and quarantines, there haven’t been many new games so far this summer. ![]()
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